maybe this would be a nice way to scan multiple corners?
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Rick | Date: Monday, 02 January 12, 01:25 | Post # 1 |
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| sometimes you get in a hallway with multiple corners following eachother. Most of the times now, A1 will be on point, A2 will scan, A1 moves to next corner. like this: there is only 1 gun aiming at the possible enemy (the one of the scanner). it also takes a while to stack up to the next corner, wait for a command to proceed. i think it's just too slow, while not really safer.
But maybe this way is more dynamic and more secure: With cams set on eachother, the pointman will cover around the corner once he sees the coverman (scanner) is behind him.
Everybody stutters one way or the other so check out this message to you, as a matter of fact let nothing hold you back if the gasman can gas it, so can you, im the gasman. dee dab a dee da dab
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Jackson | Date: Monday, 02 January 12, 03:24 | Post # 2 |
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| yeah nice man. i agree
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dCm | Date: Monday, 02 January 12, 08:10 | Post # 3 |
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| Thats a really good idea
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Sokol | Date: Monday, 02 January 12, 11:33 | Post # 4 |
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| The first picture is nothing new Stacking on each corner and slicing them a.k.a scanning corners
Quote (Rick) there is only 1 gun aiming at the possible enemy (the one of the scanner). it also takes a while to stack up to the next corner, wait for a command to proceed. i think it's just too slow, while not really safer. Well look , if you scan properly (walking , scanning in wide angle to maximize the distance between yourself and the corner) there is little chance you will get injured or die.It is slow , since you don't know whether your leader wants you to nade or scan corner so have to wait , agreed. It doesnt nessecarily need to be slow.If you were compromised ( you naded hallway or runner fled around corners) you can do it fastly , without waitting for lead order. Of course if you're going stealthy then it's better to take time.
About 2nd picture.Indeed it's faster and sounds okay.Would be nice to see you showing it with someone on server
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Rick | Date: Monday, 02 January 12, 15:38 | Post # 5 |
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| Quote (Sokol) The first picture is nothing new smile Stacking on each corner and slicing them a.k.a scanning corners smile Quote (Rick) sometimes you get in a hallway with multiple corners following eachother. Most of the times now, A1 will be on point, A2 will scan, A1 moves to next corner. like this:
Everybody stutters one way or the other so check out this message to you, as a matter of fact let nothing hold you back if the gasman can gas it, so can you, im the gasman. dee dab a dee da dab
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WesT | Date: Monday, 02 January 12, 18:56 | Post # 6 |
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| Something more realistic, yeah i'd like to do this.
Everyone makes mistakes, we learn from them. WesT.
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Muffdog | Date: Tuesday, 03 January 12, 16:48 | Post # 7 |
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| I'd like to try this in-game, looks interesting.
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EliteSniper | Date: Friday, 13 January 12, 17:27 | Post # 8 |
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| Agree with this scanning method
If you feel REALLY REALLY miserable, remember that you were the fastest ones ^^
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Raptor | Date: Sunday, 12 February 12, 00:50 | Post # 9 |
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| 2nd pictures looks like A1 would cross the corner as close to the corner as possible. This completey rejects the principle of a scan.
If you want to scan a corner, there is no need to let the secondman do this (on doors, pointman has to open and cover hallway original 12 oc). Point and secondman can just stay in formation, moving along the opposite wall of the corner (e.g. corner goes to right, stick to the left wall maximizing distance to the corner). So in fact the pointman scans, covered by his coverman. Indeed if a nade is needed, point can keep on covering the dangerous zone behind the corner while coverman or specialist deploys the nade. Just one fluid, steady movement instead of stackup, scan and get back in formation every time.
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