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[InDev][Game] SWAT Manager
ApacheDate: Sunday, 04 March 12, 23:46 | Post # 1
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SWAT Manager

CURRENT STATUS


Current Version: V0.15a
Version in Development: 0.2
ETA on update: Unknown

Latest download link:
http://www.mediafire.com/?h4mg74ijmezxj56

Patch Notes

V0.15a
Fixed power pack visual basic error preventing some people from playing

V0.15
Added game mechanics engine
Added development mode
Extended chatter

V0.14
Added new training types

V0.13
Added chatter

V0.12
Implementation of loadout scores
Implementation of teamwork and money counts.

V0.11-
Graphical tweaks

V0.1d-
Added player name and player clan name menu
Fixed minor stat bug

V0.1c -
New method of stats giving
Improved chat update response
Increased stats gained for accuracy training.

V0.1b -
Fixed process not ending on exit
Fixed text errors
Fixed chat errors
Fixed stats not handling right on certain training types
Added new training methods.

V0.1a - Initial release

What is it?

SWAT Manager (SWATM for short) is a new game being developer by Apache. It's akin to what football managers are, just for running a clan/group in SWAT 4. Everything from competing in competitions to hiring new members to running maps through right down to training member skills.

What will it look like?

Not dissimilar to football manager menu systems, however somewhat more simple while in development.

This is the ingame/inmap menu layout



This is a screenshot of version v0.1a


Can i be in the game?

You will ALL be in the game. Your stats will not be random, but will be arbitrarily decided by myself based upon what i think your scores are in real life. (e.g. Andy's a terrible shot, so he's getting a low accuracy score.)

When will the first release be made?

First release is aiming for this monday, with a BASIC BASIC BASIC system involved. For a detailed list of what will be added with each patch, see below: (subject to change)

V0.1 - Daily system added, basic member control systems.
V0.2 - Extension of daily system
V0.3 - adding of equipment options
V0.4 - finish up main menu sections
V0.5 - add basic in game functionality
V0.6 - extend basic ingame functionality
V0.7 - add more options / special tricks
V0.8 - map pack!
V0.9 - finish up ingame
v1 - bug fixing, calendar, tournaments

When will V1 be out?

11:01 2053 january 23rd. (Aka, whenever the hell i finish it.)
V0.1 will be out monday (valvetime.)

What stats are available?

Accuracy, weapon skill, Pointman, Coverman, Rear guard, leader, consistency. (More TBD.)

Can i choose my name/clan name?

Yes. If your a named player in game, e.g. your added to the game, it's my intention to let you play as that player from the start. (Aka stat bonuses for being a named player.) Clan names are also available for choosing, however are purely cosmetic.

How will the recruit system work?

Simple. Your team will have a teamwork score, as you hire/fire people your score decreases, succeeding in maps or competitions increases it. (Thus allowing you get swap out for better players.)

What is this coded in?

Probably C, i may use C++ as a method of learning it better.

Can i help?

Post suggestions, ideas and so on. If anyone is a dab hand with a graphics program i need some map layouts built for the game. Messages of support always welcome. As is beer.




Message edited by Apache - Friday, 09 March 12, 19:31
 
MikeDate: Sunday, 04 March 12, 23:59 | Post # 2
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ok, now im impressed, teach me master!


Tnx to floffypus for the sign :D
 
ApacheDate: Monday, 05 March 12, 00:19 | Post # 3
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Quote (Mikey)
ok, now im impressed, teach me master!


Teach you what o' young apprentice?


 
MikeDate: Monday, 05 March 12, 00:28 | Post # 4
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EVERYTHING
na kidding, where's the best way 2 start learning c++ or python?



Tnx to floffypus for the sign :D
 
ApacheDate: Monday, 05 March 12, 00:34 | Post # 5
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Quote (Mikey)
EVERYTHING
na kidding, where's the best way 2 start learning c++ or python?


If your looking to learn you first language, i would recommend BASIC. It was designed solely for such a purpose and is rather simple, plus the syntax and other things you learn are often applicable to other languages.

For C++ get an IDE (integrated desktop environment) and build a hello world app and work up. C++ can be somewhat hard if it's your first language and your not massively technically inclined.

Python i would avoid, there are no good IDE's and it's an obsolete language. If your looking to do what python does with a non-obsolete language, learn Perl, however in both cases you will struggle to find uses for them.


 
MikeDate: Monday, 05 March 12, 00:45 | Post # 6
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python was more focused to then start working w/ sourcemod or eventscripts sigs @css but will see BASIC and try 2 find wth meand IDE. thanks master apache


Tnx to floffypus for the sign :D
 
ApacheDate: Monday, 05 March 12, 00:56 | Post # 7
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Quote (Mikey)
python was more focused to then start working w/ sourcemod or eventscripts sigs @css but will see BASIC and try 2 find wth meand IDE. thanks master apache


Wasn't aware source used python, apparently it's not as obsolete as i thought. Last time i checked addon scripts were in LUA and the engine was C++, perhaps I'm mistaken.

An IDE is just a graphical program to make programming easier. Rather than coding in notepad, it'll fill in incorrectly named variables and fix unknown commands for you. They're neat little things and great for someone who's new to programming through to someone who's a master.

If your interested in BASIC i could always program SWATM in BASIC so you could get a source code if it would help.


 
MikeDate: Monday, 05 March 12, 07:04 | Post # 8
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source clientside scripts are handled by lua however those scripts now can lead you to a vac ban. Eventscripts had inicially its own language but recently started handling python and sourcemod i believe it started with sourcepawn(?) but now everyone uses python.
About the source code u decide, if its easier 4 u to code in C, just use it and I will start doing my research



Tnx to floffypus for the sign :D
 
ApacheDate: Monday, 05 March 12, 09:24 | Post # 9
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Quote (Mikey)
source clientside scripts are handled by lua however those scripts now can lead you to a vac ban. Eventscripts had inicially its own language but recently started handling python and sourcemod i believe it started with sourcepawn(?) but now everyone uses python.
About the source code u decide, if its easier 4 u to code in C, just use it and I will start doing my research


Well merci good sir, that i did not know.

C i can program more complex things in, BASIC i'll be a hell of a lot faster.

I may switch to basic just for speed/ease of coding, it's one of those languages that while not impressive does do what you want rather easily.


 
KozakDate: Monday, 05 March 12, 11:49 | Post # 10
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It looks nice but I didn't understand: D! I don't know what it is and for what is it.

At UTF since 24.11.11
I write true what i think, so don't be sad when i offend you :).

 
ApacheDate: Monday, 05 March 12, 11:55 | Post # 11
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Quote (Kozak)
It looks nice but I didn't understand: D! I don't know what it is and for what is it.


Imagine it as a tycoon edition of SWAT4.


 
KozakDate: Monday, 05 March 12, 11:57 | Post # 12
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Okay, and such a thing exist?

At UTF since 24.11.11
I write true what i think, so don't be sad when i offend you :).

 
ApacheDate: Monday, 05 March 12, 12:00 | Post # 13
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Quote (Kozak)
Okay, and such a thing exist?


Not yet, i'm still building it.


 
KozakDate: Monday, 05 March 12, 12:02 | Post # 14
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Well, we have here IT. Also I wanted to be but when I saw all these languages java, c++ and others ​​, I stayed in the English language in school : D

At UTF since 24.11.11
I write true what i think, so don't be sad when i offend you :).



Message edited by Kozak - Monday, 05 March 12, 12:03
 
MikeDate: Monday, 05 March 12, 14:40 | Post # 15
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languages are all based in 2 things: maths and sigs, thats what I learned from a tutorial of python I read a while ago. I might post it in here if I find it


Tnx to floffypus for the sign :D
 
ApacheDate: Monday, 05 March 12, 14:48 | Post # 16
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Quote (Mikey)
languages are all based in 2 things: maths and sigs, thats what I learned from a tutorial of python I read a while ago. I might post it in here if I find it


Wishful thinking, there's arrays, functions, syntax, and that's not including when you start mucking about with engines, because you have redraw commands, FPS limiters to worry about, plus graphical concerns and memory loads.

You can maybe build something simple with just maths and signs, but nothing vaguely complex. The issue with python is that it's not a valid language for doing most things, it's nothing more than an addon script and thus: mostly useless for anything worthwhile.

I mean if your going to build a execution list, or run a series of commands you'd use perl over python due to speed, python's a relegated language, coding has moved on since then.

Python is also not a valid language to build games, or even applications, it's a like a list of commands as oppose to a language. Source engine is coded in C++ and uses python as a method of knowing what it needs to do, the actual program is in C++ and is pre-coded ahead of time. There isn't a game engine alive that uses sole python, nor is there anything that isn't designed to be a one click script that is coded in python.




Message edited by Apache - Monday, 05 March 12, 14:50
 
RickDate: Monday, 05 March 12, 15:42 | Post # 17
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good luck with your project apache. Btw, will it be browser based? in that case maybe flash will be usefull. as for suggestions, maybe you can earn money for missions to buy better guns/upgrades/units. What about being able to choose for being a suspect? maybe you could get some inspirations from Swat 2.
Will it be real-time or turn-based?


Everybody stutters one way or the other so check out this message to you, as a matter of fact let nothing hold you back if the gasman can gas it, so can you, im the gasman. dee dab a dee da dab
 
ApacheDate: Monday, 05 March 12, 16:49 | Post # 18
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Quote ("rick")
good luck with your project apache. Btw, will it be browser based? in that case maybe flash will be usefull. as for suggestions, maybe you can earn money for missions to buy better guns/upgrades/units. What about being able to choose for being a suspect? maybe you could get some inspirations from Swat 2.
Will it be real-time or turn-based?


Not browser base due to action script being absolute crap and hating java.

A money idea was proposed by a few people, a teamwork system was going to be in place of recruiting/kicking out to keep team in order, i don't see why a money system couldn't work...

It's semi turn based semi RTS, the intention is for it to be realistic for swat4, you don't actually get any control as the leader once the team enters the door, all you can do is prep them and dish out tactics for each room, past that your just hoping your team doesn't' screw up. See frozen synapse for a rough idea of what i mean, just without quite as much control over each member (mainly as i'm lazy and this is going to take long enough as it is.)


 
MikeDate: Monday, 05 March 12, 21:55 | Post # 19
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Writing programs seems a far level from me, waiting for university.


Tnx to floffypus for the sign :D


Message edited by Mikey - Monday, 05 March 12, 21:56
 
MuffdogDate: Tuesday, 06 March 12, 12:52 | Post # 20
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Remember:

All my stats need to be maxed out, seeing as I'm a SWAT4-god. smile


 
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